AI Insights · Timothy · October 2021
Top 5 Science Games on Android in New Zealand Q3 2021
Explore the performance of the top 5 science games on the Android platform in New Zealand during Q3 2021, focusing on weekly downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 science games on the Android platform in New Zealand. Here’s a closer look at the weekly downloads, revenue, and active users of these games.
DNA Evolution 3D by SayGames Ltd experienced a varied pattern in weekly downloads, starting with 1.4K in the week of August 30 and peaking at 4.3K in the week of September 6 before settling at 1.6K by the end of the month. The game's weekly active users followed a similar trend, starting at 1.3K, reaching a high of 6.2K in mid-September, and then declining to 4.1K by the end of September.
Plague Inc. from Ndemic Creations showed a consistent increase in weekly revenue, peaking at $212 in the week of August 23. Weekly downloads fluctuated slightly, beginning at 273 at the end of June and reaching a high of 450 in mid-August. The game maintained a steady number of weekly active users, starting at 489 and peaking at 703 in mid-August, before stabilizing around 561 by the end of September.
Cell to Singularity: Evolution by ComputerLunch had a mixed performance in terms of weekly downloads, which ranged from 250 to 341, and a slight decline towards the end of the quarter. The weekly revenue also saw fluctuations, with a high of $144 in mid-August and a low of $52 in late July. The weekly active users showed a gradual decline from 1.9K at the end of June to 1.4K by the end of September.
Little Alchemy by Recloak had a downward trend in weekly downloads, starting at 283 at the end of June and dropping to 175 by the end of September. The weekly active users followed a similar pattern, beginning at 565 and decreasing to 370 by the end of the quarter.
Element Flow from Lion Studios saw a significant increase in weekly downloads in mid-August, peaking at 530, but ending the quarter at 140. Weekly active users surged to 1.3K in late August before declining to 700 by the end of September. The game generated minimal revenue, with a peak of $5 in the last week of September.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.